Transform into a Jackalbeast permanently. Transform into a Jackalbeast for 15 minutes. Increases poison armor by ~100% and grants a small amount of poison damage. Transform into a Jackalbeast for 5 minutes. This will yield potentially fewer results than normal fishing the number of items obtained from dynamite fishing ranges from 1 to the maximum yield of the fishing hole.ĭynamite can only be used at fishing holes with a limited number of "attempts," not on the infinite fishing hole in town. When fishing, click the dynamite icon to blow up the fishing hole. These contain better loot than the fishing hole in town, but only allow a limited number of attempts.įor those without the patience to fish, dynamite can be purchased at the general goods vendor in town. In other areas of the world, there are Secret Fishing Holes and Promising Fishing Holes. (Your character automatically has a fishing rod - it is not an item that you have to obtain or equip.)Įach town ( Estherian Enclave, Zeryphesh and Imperial Camp) contains an infinite fishing hole. At the correct moment, click the center icon to catch a fish. To fish, simply click on the fishing hole and wait for the moving ring to intersect with the inner ring. Chaos Scrolls, now require the Potion Catalyst you purchase from merchants to fix the conflict with Ember Gem Upgrade.In Torchlight II, fishing can only be performed at fishing holes found in the world. Added Synergies’ modded starting pets to the pet-selling merchant (Essences), as well as removed duplicate pets found in both mods.Pet inventory from Essentials takes priority, allowing you to add 2 rings and a necklace to your pet.It’s the same HUD but with better-aligned text and has the ability to switch to an alternate hotbar, giving you extra slots for hotkeys. Additional Fame levels from Synergies take priority.This gives the vanilla classes the starting outfits from Alternate Outfits, as well as the hair and face modifications from Enhanced Character Creation and hair colors from Unleash the Rainbow. Class files from Essentials take priority.Fixed conflict with Overseer’s Eye potion from Aura of Enhanced Targeting.Merged spawnclasses for all conflicting merchant inventories.Skills that were rebalanced by Synergies now also use changes from Essentials – Skills Use LMB and updated descriptions.Buff potions bought at the Blacksmith and stat elixirs from Essentials overwrite the vanilla files found in Synergies.Removed class requirements for set armor, including for the Duelist and Preacher, to keep with the theme of Synergies.Also buffed the Legendary items found in other Essential mods. Combined the damage buffs of Legendary weapons from Synergies with the extra affixes from Legendary Weapons Update.Merged ‘GLOBALS’ file from both mods – uses the Better Sorting / randomized pet names / grammar fixes found in Essentials, and the loot colors / monster aggro ranges / item weights / enchanting chances found in Synergies.This includes changes from Better Sorting, Better Loot Colors and Mountains of Consumables, among others. – that use modifications now take priority. All items from Essentials – like potions, socketables, spells, scrolls, etc.Mod classes from Essentials ( Duelist, Preacher and Tenebris) have the armor buffs found in Synergies.This keeps the game difficulty changes from Synergies intact. The loot drop modifications of monsters and Bosses in Essentials incorporate the enemy buffs found in Synergies: extra HP, armor, damage, resistances and affixes.All starting pets, fish and some summons use the armor and resistance buffs found in Synergies.The Estherian Enclave (Act 1 Town) from Essentials – with the expanded area and extra merchants – takes priority.Here’s a list of the major things this patch does: You will still need to have both of them installed, as well as put this compatibility patch above them in your Selected Mod Order for everything to work properly. This mod attempts to resolve every conflict between SynergiesMOD and Torchlight II Essentials.
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